Multiplayer: Difference between revisions
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Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive. | <span style="color:orange;">Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.</span> | ||
==Inviting and Requesting to Join Games== | ==Inviting and Requesting to Join Games== | ||
Latest revision as of 12:54, 12 June 2026
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.
Inviting and Requesting to Join Games
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite. You can also request to join a friend's game by right-clicking on their Steam name and requesting to join.
Basic Rule Changes
If another player joins, some of the basic rules will change:
- -Pause will disabled for everyone.
- -The host is the only one who can save/autosave.
- -Other players' character data and inventory is routinely saved by the host so players can come and go freely.
- -Sleeping/day progression is a group effort and works like this:
- -When any player gets into a bed, everyone gets a notification.
- -As soon as 50% or more of the players are in bed, a countdown begins.
- -If you leave your bed, the countdown is cancelled(if you cancel out the majority).
- -Players who are not in bed when the day advances won't receive sleep benefits.
- -Everyone needs their own bed.
- -Wakeup time is an average of everyone's bed quality and sanity.
- -Additional beds have been added:
- -A bedroll in the starting garage.
- -A motel with four beds now exists behind the Sheriff station(free to use).
- -Three additional beds added to the big house you can buy.
- -You can buy food without worrying about someone else buying everything.
- -You can press ~ to broadcast a text message.
- -Everyone has their own bank account, but money is still an item you can exchange freely.
Note: This is part of the version 2.0 update which you may or may not have yet. This wiki often contains information on updates before they arrive.
Inviting and Requesting to Join Games
After creating a game and spawning in, you can invite your Steam friends by right-clicking on their name and selecting Invite. You can also request to join a friend's game by right-clicking on their Steam name and requesting to join.
Basic Rule Changes
If another player joins, some of the basic rules will change:
- -Pause will disabled for everyone.
- -The host is the only one who can save/autosave.
- -Other players' character data and inventory is routinely saved by the host so players can come and go freely.
- -Sleeping/day progression is a group effort and works like this:
- -When any player gets into a bed, everyone gets a notification.
- -As soon as 50% or more of the players are in bed, a countdown begins.
- -If you leave your bed, the countdown is cancelled(if you cancel out the majority).
- -Players who are not in bed when the day advances won't receive sleep benefits.
- -Everyone needs their own bed.
- -Wakeup time is an average of everyone's bed quality and sanity.
- -Additional beds have been added:
- -A bedroll in the starting garage.
- -A motel with four beds now exists behind the Sheriff station(free to use).
- -Three additional beds added to the big house you can buy.
- -You can buy food without worrying about someone else buying everything.
- -You can press ~ to broadcast a text message.
- -Everyone has their own bank account, but money is still an item you can exchange freely.
Saving
Save structure has changed to include individual player data in addition to the world save.
- -The save directory remains the same (C:\Users\username\AppData\LocalLow\Bush League\JunkyardTruck\) with some small changes.
- -Each world save has been moved to a Slot folder. The slot folder holds the world save and a smaller player profile save.
- -A player profile save is created for every player that joins, including the host.
- -Player saves are updated frequently, and independently of the host's world save.
Randomly Generated Missions
Each player can generate their own mission without it overwriting other players' randomly generated mission.
- -Waypoint markers will only appear for the player who initiated the mission.